Yes, I have heard about the reformed Dawnguard, actually, because you mention it every goddam time I walk past. No, I get it, I shouldn’t have come here. The acting, which was wooden back in 2011, is practically fossilised now, and the repeated dialogue gets intensely annoying very quickly. Get down to a more detailed level, however, and things fall apart a little. The world is still incredible, vast, and wonderful to explore. In terms of the actual content, Skyrim SE does a variable job of holding up. Previous players will only get the stuff they sort of forgot about, and that feeling of joy from obtaining or experiencing something new is dulled. While nostalgia is a powerful selling point, the promise of getting ‘something new’ when you play a game is also a serious consideration. For some, that might be a reason to avoid Skyrim SE. This is all journey, all discovery (both literal and personal), so you need to accept that the rewards will come, even if you need to wait 50 or so hours. To do so with Skyrim SE, however, is to miss the point of the game. That’s the danger with a remaster like this - you can easily ignore the journey because you already know that the destination is so damn lovely. Even then, death came quickly and frequently to me because I tried to rush through tried to act bolder than I should have. Having spent several hundred hours with the original version, it’s a strange thing to go back to the beginning and not lose your training wheels for a good 20-30 hours. In some instances, I actually found this quite frustrating - not because I wasn’t instantly rewarded, but because I knew how it felt to be higher level in this game. We’ve grown even more accustomed to becoming the biggest, baddest dude in the galaxy / city / land after only a few hours of play, but Skyrim demands that you forge your legend inch by inch. Skyrim’s rewards are perhaps a little more understated by today’s standards. The best Skyrim companions: Which are the best followers to join you on your quest?
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